Syllabus

Titel
5203 Intelligent Customer Interaction Design II
LV-Leiter/innen
Mag. Jana Korunovska
Kontakt
  • LV-Typ
    PI
  • Semesterstunden
    2
  • Unterrichtssprache
    Englisch
Anmeldung
06.02.2019 bis 12.05.2019
Anmeldung über LPIS
Hinweise zur LV
Planpunkt(e) Bachelor
Termine
Wochentag Datum Uhrzeit Raum
Donnerstag 16.05.2019 10:00 - 14:30 TC.3.06
Donnerstag 23.05.2019 10:00 - 14:30 TC.3.06
Donnerstag 06.06.2019 10:00 - 14:30 TC.3.06
Donnerstag 13.06.2019 10:00 - 14:30 TC.3.06
Donnerstag 27.06.2019 10:00 - 14:30 TC.3.06

Inhalte der LV

The core topic of this course is intelligent customer interaction design, that is, designing great customer interaction and experiences. It builds on the course Intelligent Customer Interaction Design 1 (ICID 1).

Students will be introduced to theoretical and practical guidelines and principles for the design and the evaluation of information systems and e-services with the customer's needs as primary focus.

Topics covered include:

• human-centered design and its impact on economic success
• advanced techniques of human-centered design and evaluation (digital prototyping, usability testing)
• relevant aspects and theories of psychology and cognitive science (attention and higher cognitive processing)

Lernergebnisse (Learning Outcomes)

After attending this course, students will:

• understand the importance of good interface design for product success
• be able to apply scientific theories and models from psychology and cognitive science in the design of products that produce positive human experience
• consider the customer's/user's needs, abilities, expectations etc. in product design
• be able to evaluate existing systems in an iterative process in order to identify how their usability and experience can be improved
• have first experiences in the development of digital interface prototypes

 

 

    Regelung zur Anwesenheit

    Following attendance is mandatory:

    • attendance in the introductory unit (else you will lose the place in the course)
    • attendance of 80%

    Lehr-/Lerndesign

    The course will follow the principles of active learning through theory presentation and then using the theory in practice applications. In interactive exercises and discussions students become familiar with the presented theories and approaches. Homework assignments will be given after each class to repeat and reflect on the contents presented in class. In the practical part of the course students will work on their own project (the design of an interface prototype) in teams.

     

    Leistung(en) für eine Beurteilung

    Performance will be evaluated according to the following criteria:

    • 40% Homework assignments
    • 40% Team project
    • 20% Attendance and active participation (miss max. 1 session)

    To pass the course, all partial performances have to be successfully completed.

    Teilnahmevoraussetzung(en) und Vergabe von Wartelistenplätzen

    The places for this course are allocated on the "first-come, first-served" principle during the official registration period.

    If you are registered for the course, but cannot participate, please cancel your registrations during the registration period, so that your place can be taken by students who want and can participate.

    The participation in the first unit is mandatory; students who fail to come forfeit their place to students on the waiting list. Students can excuse themselves if the reason for missing the first unit is serious and will concern only the first unit. Free places are allocated to students in the waiting list sequence who come to the first unit.

    Literatur

    1 Autor/in: Norman, D.A
    Titel:

    The design of everyday things: Revised and expanded edition


    Verlag: Basic books
    Jahr: 2013
    2 Autor/in: Cooper A., Reimann R., Cronin D., Noessel C.
    Titel:

    About Face: The Essentials of Interaction Design


    Verlag: Wiley
    Auflage: Forth
    Jahr: 2014
    3 Autor/in: Rubin J., and Chrisnell D.
    Titel:

    Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests


    Auflage: second
    Jahr: 2008
    4 Autor/in: Eysenck, M. W., & Keane, M.T.
    Titel:

    Cognitive psychology: A student's handbook


    Verlag: Taylor & Francis
    Auflage: seventh
    Jahr: 2015
    5 Autor/in: Anderson, S.P.
    Titel:

    Seductive interaction design: creating playful, fun and effective user experiences


    Verlag: Person Education
    Jahr: 2011
    6 Autor/in: Te'eni D., Carey, J. M.m & Zang, P.
    Titel:

    Human-computer interaction: Developing effective organizational information systems


    Verlag: John Wiley & Sons
    Jahr: 2006

    Empfohlene inhaltliche Vorkenntnisse

    As the course builds on knowledge of "ICID 1” we strongly recommend that students participate in that course or familiarize themselves with the theory and concepts presented in that course.
    The course will assume that the students already have designed a paper prototype for a specific persona (students who don’t manage to attend ICID 1 can either build their own paper prototypes and personas or join students who have attended ICID 1)

     

    Zuletzt bearbeitet: 28.11.2018



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