Syllabus

Title
0645 Game Theory (Applied Track)
Instructors
Univ.Prof. Dr.Dr. Ulrich Berger
Contact details
Type
PI
Weekly hours
2
Language of instruction
Englisch
Registration
11/23/20 to 11/29/20
Registration via LPIS
Notes to the course
Subject(s) Master Programs
Dates
Day Date Time Room
Monday 11/30/20 09:30 AM - 01:30 PM Online-Einheit
Monday 12/07/20 09:30 AM - 01:30 PM Online-Einheit
Monday 12/14/20 09:30 AM - 01:30 PM Online-Einheit
Monday 01/11/21 09:30 AM - 01:30 PM Online-Einheit
Monday 01/18/21 09:30 AM - 01:30 PM Online-Einheit
Monday 01/25/21 09:30 AM - 01:30 PM Online-Einheit
Procedure for the course when limited activity on campus

The course is held in distance mode.

Contents

Noncooperative game theory: rationality, dominance, Nash equilibrium, static games, dynamic games, repeated games, games of incomplete information.

Learning outcomes

Students can describe what game theory is, how it emerged and where it can be applied. Students understand the problems that arise when going from optimization (singe-player games) to strategic interaction (proper games). They master the methods required to analyze static and dynamic games and are capable of computing and interpreting equilibria in simple games. Students are able to identify game theoretic problems from social and economic life. They can apply learned methods to understand incentives and strategic motives of players.

Attendance requirements

You may miss one of the MS Teams units.

Teaching/learning method(s)

The lectures will be divided into two parts: in the first part, students present their solution to the home exercise. In the second part the lecturer presents material using slides which will be made available to students. At the end of the semester there will be a written exam. The basis for the final exam consists of the slides and the additional material discussed.

Assessment

The final mark consists of three parts: (A) points from active participation, i.e. answers to questions arising during the lecture as well as useful comments and questions, (B) points from presenting solutions to home exercises, and (C) final exam. The weighting of the final mark will be 10% A, 20% B and 80% C. The total percentage points required for marks 4,3,2, and 1 are 50.0%, 62.5%, 75.0%, and 87.5%.

Readings
1 Author: Martin J. Osborne
Title:

An Introduction to Game Theory


Publisher: Oxford University Press
Year: 2003
Recommendation: Strongly recommended (but no absolute necessity for purchase)
Type: Book
Recommended previous knowledge and skills

Basic experience in mathematics and formal reasoning is required.

Last edited: 2021-01-12



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