Please create access to Microsoft Teams before the first lesson. Microsoft Teams is used flexibly, either at the lecturer's desk in the lecture room (or - if it is not allowed to enter the lecture rooms - in the home office). The screen of the lecturer's desk is shared between the students in the lecture room and those at home. For the students in the lecture room, the lecturer's PC projects onto the whiteboard; students at home need their own laptop (tablet), with which MS-Teams can share the screen. The sound is transmitted from the lecture room via a microphone to the students in the home office. (It is not intended / necessary to film the lecturer.)
This mode is very flexible and the presence in the lecture room can vary between 0% - 100%.
Noncooperative game theory: rationality, dominance, Nash equilibrium, static games, dynamic games, repeated games, games of incomplete information.
After completing this class the students will have the ability to
- recognize strategic problems
- model those strategic problems as games
- analyze these games using the methods and tools of noncooperative game theory
- find the equilibria of these games and interpret those equilibria in terms of positive and normative game theory
- if possible translate these findings into policy recommendations for efficient ways of handling or solving the underlying strategic problem
Attendance is generally required, and students are allowed to be absent for up to two classes.
This course combines lectures with in-class exercises and homework exercises. Lectures provide the core information of the topics while exercises help students to consolidate their knowledge and understanding. The solutions to exercise problems will be presented by students on a voluntary basis and discussed in class.
The final grade consists of three parts:
- 25% Homeworks
- 65% Final exam
- 10% active class participation
Students need to get 60% of the overall marks to pass.