Syllabus

Title
5617 Digital Business: From Innovations to Platform Business Leadership
Instructors
Assoz.Prof Sergey Yablonsky
Contact details
Type
PI
Weekly hours
2
Language of instruction
Englisch
Registration
01/26/22 to 02/27/22
Registration via LPIS
Notes to the course
Subject(s) Bachelor Programs
Dates
Day Date Time Room
Monday 05/16/22 02:00 PM - 05:00 PM TC.3.12
Tuesday 05/17/22 02:00 PM - 05:00 PM TC.3.12
Thursday 05/19/22 02:00 PM - 05:00 PM TC.3.12
Friday 05/20/22 02:00 PM - 05:00 PM TC.3.12
Monday 05/23/22 02:00 PM - 05:00 PM TC.3.12
Tuesday 05/24/22 02:00 PM - 05:00 PM TC.3.12
Wednesday 05/25/22 02:00 PM - 05:00 PM TC.3.12
Friday 05/27/22 02:00 PM - 05:00 PM TC.3.12
Contents

Subject
Strategic management of multi-sided digital platforms (henceforth MSPs) in the Digital Age.

Goals and objectives
Digital economy comprises a large and rapidly growing share of the world economy and the transformation from analog to full-scale digital business is happening quickly. However, firms in digital economy face distinctive management challenges as a digital business requires much more than technology (e.g., leadership, talent and skills management, and new business models).

Multi-sided platforms comprise a large and rapidly growing share of the world digital economy. MSPs are increasingly prevalent: 60 of the world’s 100 largest global companies earn most of their revenue from MSPs. MSPs concepts are new: first academic papers on “two-sided” networks published in 2003.

Firms in MSPs face distinctive management challenges. Familiar rules such as value-based pricing may fail. Traditional barriers to entry may no longer hold. Due to network effects, platform intermediaries often enjoy increasing returns to scale; their industries have room for only a few players. In many MSPs, network effects are so strong that a single platform prevails. When winners take most, little is left for losers, as evidenced by the spectacular success of some platform providers, for example, Amazon, eBay, Google, Apple and Facebook.

With increasing shifts and changes of business landscapes, firms in both developed and emerging economies are challenged by how to manage and to innovate through MSPs, and to expand operations abroad by using MSPs for successful establishment and localization of their businesses in foreign countries in order to outperform rivals.

The course focuses on how digital business is carried out, including innovative technologies, strategy, business models, value chain, infrastructure, services, planning, marketing, and electronic retailing, as well as the advantages and disadvantages of digital business. It introduces participants to the many ways platform markets are transforming the economy, and provides strategies for designing, monetizing, and launching a digital platform. Participants will learn about the fundamentals of digital business and digital transformation, identify why platforms beat products and how can they make their business a platform. They will learn how to launch and grow a digital platform and identify how to leverage open innovation for a platform. This course also equips participants with the knowledge on governing platform, strategically evaluating competition and provides students with a futuristic view of digital innovations and digital transformation across industries.

The course provides an opportunity to work on real-life platform-related business ideas and case studies.

Learning outcomes

The course offers the basics of digital business and includes understanding of the concepts, terminology and technologies related to digital business and concepts of multi-sided platforms and markets that are widely used for strategic decisions in digital business.

At the end of this course students will have a deeper understanding of benefits of digital commerce business models as well as practical challenges to overcome before they can be successfully implemented.

At the end of this course, participants will learn to:
− Define platform businesses, distinguishing among input suppliers, markets and true platforms, and why these differences matter.
− Recognize and know how to compete in winner-take-all markets, one, and many-sided networks, and the context of multi-homing.
− Understand how traditional business-models break down in the context of platforms, choosing from an array of freemium, bundled, and other business-model patterns.
− Address the barriers that firms face in trying to organize themselves as platform firms.
− Develop strategies for launching new platforms when critical mass is important.
− Articulate the platform multi-layer enterprise architecture.
− Identify the launch strategy for their platform to help them gain traction, and grow their platform by leveraging modularity and APIs.
− Understand the anti-trust implications of platform strategies and safe harbor defenses.
− Gain insights into the impact and opportunities of adopting platform strategies in different industries.

Attendance requirements

Students should attend all classes. However, students may miss 10% of the total class hours – in case a class overlaps with another one. Cases of sickness should be dealt with on an individual basis.

Teaching/learning method(s)

In this course digital transformation of businesses will be discussed through both theoretical and practical evidence around the following topics:
− Global and regional digital business strategies,
− Digital business models,
− Design and technology management,
− Business cases,
− Group project development,
− Hand-on practice.

Assessment

Final exam 50%

Course work 50%

Course work includes:
1.    Class and home assignments – 15 %
2.    Group project – 25 %
3.    Cases  – 10 %

Prerequisites for participation and waiting lists

The course is appropriate for:
– Students planning entrepreneurial ventures in digital business.
– Students whose careers as managers, investors, or consultants will focus on digital businesses.

Other

Please bring your laptop/notebook to class!

Additional (blank) field
  1. M., Frankenberger, K., Oliver Gassmann, O. “The Business Model Navigator: 55 Models That Will Revolutionise Your Business”, Published by FT Press, 2014.
  2. Osterwalder, Alex, and et al. “Value Proposition Design: How to Create Products and Services Customers Want”. John Wiley & Sons. 2014.
  3. Osterwalder, Alexander, and Yves Pigneur “Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers”. John Wiley & Sons. 2010.
  4. Parker, G. Van Alstyne, M., Choudary, S. (2016) “Platform Revolution: How Networked Markets Are Transforming the Economy - and How to Make Them Work”, W. W. Norton & Company, 352 pages
  5. Yablonsky, S. (2018). “Multi-Sided Platforms (MSPs) and Sharing Strategies in the Digital Economy: Emerging Research and Opportunities”, IGI Global, 192 p., https://www.igi-global.com/book/multi-sided-platforms-msps-sharing/189158
Unit details
Unit Date Contents
1

Module 1. [2 academic hours]

Brief introduction to digital economy, digital business. Innovative digital technologies and digital business.

− Main definitions. VUCA world. Digital economy. Digital business. New Sources of Revenue Enabled by Digital Business. The Digital Business Transformation ‘template’. Born digital enterprises.
− The New Digital Business Platform Paradigm: Customers + Things + IT Systems + Ecosystem + Intelligence.
− Digital Innovation Predictions: dealing with uncertainty. Gartner Hype cycles of the main technology innovation trends, Gartner Magic Quadrants etc.
− 2019-2020 Technology Innovation Trends: Big Data, Advanced Analytics, Artificial Intelligence (AI), Internet of Things (IoT), Smart machines/things, VR/AR and Mixed reality, Digital products and services. Industry 4.0.
− Mini Case discussion

Group project assignment

2

Module 2. [4 academic hours]

Digital strategy and Business Models
− Definition of the digital business strategy
− Classification and description of digital business models (BM).
− Business model patterns. The Business model Navigator (55 patterns).
− Platform BM and markets. Platform BM portfolios.
− Min Case discussion.

Practice. Business Model Canvas (BMC), Value Proposition Canvas (VPC) and BMC Estimate creation in Strategyzer service (https://www.strategyzer.com/).

Application: Group Case Study – Axel Springer in 2014: Strategical Leadership of the Digital Media Transformation.

3

Module 3. [4 academic hours]

Digital Multi-Sided Platforms

Pre-read – Chapter 2 – Platform Revolution (Optional)

– Business Platform Definitions
− MSP main building blocks
− Network Effects
− Distinctive Challenges
− Demand Vs Supply side scale economies
− Tradition Linear Value Chain vs Platform VC
− Homing and Switching Costs
− Two/many sided-networks

4

Module 4. [4 academic hours]

Launching and Growing a Digital Platform
Pre-Work
a) Pre-read – Chapter 3 and 6 –Platform Revolution (Optional)

– Implementation and Platform Design.
– Network Mobilization. Ways to solve the chicken-or-egg problem. Network Effects : Producer first or Consumer First
– Monetization. Platform Flows and Ways to Monetize a Platform
– Platform Control
– Platform Envelopment

Application: Group project work

5

Module 5. [2 academic hours]

Multidimensional Platform Framework: from Technological to Business Platforms

− Innovation technology dimensions: Cloud computing, Mobile, IoT, Big data, Artificial Intelligence (AI).
− Digital platform stack: Business Platforms and Technology platforms
− Business Platforms

  • Business Model and Leadership platform.
  • Talent platform.
  • Delivery platform.
  • Promotion platform.
  • Other.

− Technology platforms – related with innovation technology dimensions

  • Information systems platform.
  • Customer experience platform.
  • Data and analytics platform.
  • IoT platform.
  • Ecosystems platform.
  • Trust platform.

Application: Group project work

6

Module 6. [4 academic hours]

Platform Ecosystems: Leveraging Open Innovation
− Definitions. Types of platform ecosystems. Main Actors.
− Open Innovation – Use Internal & External Ideas
− What is Openness and Does Openness Matter?
− Business Platfoms – Microeconomies
− Value Capture & Taxation of Platform Ecosystems
− Impact of Openness Decisions
− Google Reasserts Control over Android
− Apple : What to Control and Absorb?

Application: Group Case Study – TopCoder: Developing Software through Crowdsourcing

7

Module 7. [6 academic hours]

Digital Platforms across Industries
− Digital Commerce Platforms

  • Digital Store. From Retailing to digital tailing.

− Digital Marketing Platforms. Promotion in the Digital Age.
− Digital Supply Chain Platforms

  • Distribution of the collaborative planning
  • Cloud computing and digital supply chain
  • IoT and digital supply chain
  • Big Data and digital supply chain
  • Blockchain and digital supply chain
  • Blockchain and decentralized enterprise.

− Digital FinTech Platforms: Digital banking, Digital payment systems.

  • Definition of the EC order fulfillment and describe the EC order fulfillment process.
  • Description of new noncash and online payments, key players and processes involved in using credit cards online.
  • Crowdfunding platforms
  • Cryptocurrencies

− Platform disruption in the Media, Education, Healthcare, Energy Industries

Group project defense (5 min project pitching presentations) - 2 academic hours


Exam:

Final open-blackboard-book exam (Blackboard course materials may be open during the exam) – 2 academic hours. 4 open questions/tasks

Last edited: 2022-04-25



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